Seven Dreamers. Seven Lands. The Dreamers get the myth treatment — immortal, amnesiac, larger than the story can quite hold. The Lands don’t get that luxury. Somebody, or something, has to inhabit them.
This is not a travel guide. Nobody chooses a Land the way you’d choose a city. You wake up somewhere on the Chain and that’s where you’re from now, and the Land starts working on you immediately, the way weather works on a coastline.
Santana is desert, and the desert belongs to the Dry Witches — Covens who deal in fire songs, unbreakable bargains, and trials that test what a body can survive before it breaks. Nothing here is handed to you. It’s extracted.
Redwoods is lush and primordial, old growth going back further than anyone’s counted — Benjamin of the Beasts’s domain, and it shows: everything alive there, including the ghosts and spirits who move through it, has learned to grow slowly and mean it.
Ællaë is hot pink neon fire, burning over failing infrastructure — a crumbling theocratic city-state whose tech-noir surface is mostly costume for a grid that’s actually dying underneath it.
Ventura is Fairylande, a mega theme park built to sell you magic — and the trick of Ventura is that you can’t always tell where the built magic stops and something else starts.
The Coop stacks its culture in layers, each one a fossilized era of consumer obsolescence built directly on top of the last, hypercapitalism as literal architecture. The oldest levels have a name: the Obsolete.
Mission is a warzone — fog, and endurance without a finish line. You don’t live in Mission, you live on it, the way you’d say on a front: exposed ground, currently held, no promise attached to tomorrow.
Arcadia looks like a utopia because it’s built like one — cardboard trees, painted skies, an ecstatic priesthood called the Diamond Dogs tending a sincerity so total it survives its own artifice.
That’s the map. Seven Lands, seven different prices for the ground under your feet. The pieces ahead go deeper into each one.
One traveler crosses all seven without belonging to any of them — Sailorboy, who captains the Actæon and knows the water between every Land better than he knows solid ground.

